soju/user.go
Simon Ser 92fece5cd4
Nuke in-memory ring buffer
Instead, always read chat history from logs. Unify the implicit chat
history (pushing history to clients) and explicit chat history
(via the CHATHISTORY command).

Instead of keeping track of ring buffer cursors for each client, use
message IDs.

If necessary, the ring buffer could be re-introduced behind a
common MessageStore interface (could be useful when on-disk logs are
disabled).

References: https://todo.sr.ht/~emersion/soju/80
2020-08-20 20:05:01 +02:00

588 lines
13 KiB
Go

package soju
import (
"crypto/sha256"
"encoding/binary"
"encoding/hex"
"fmt"
"time"
"gopkg.in/irc.v3"
)
type event interface{}
type eventUpstreamMessage struct {
msg *irc.Message
uc *upstreamConn
}
type eventUpstreamConnectionError struct {
net *network
err error
}
type eventUpstreamConnected struct {
uc *upstreamConn
}
type eventUpstreamDisconnected struct {
uc *upstreamConn
}
type eventUpstreamError struct {
uc *upstreamConn
err error
}
type eventDownstreamMessage struct {
msg *irc.Message
dc *downstreamConn
}
type eventDownstreamConnected struct {
dc *downstreamConn
}
type eventDownstreamDisconnected struct {
dc *downstreamConn
}
type eventStop struct{}
type networkHistory struct {
clients map[string]string // indexed by client name
}
type network struct {
Network
user *user
stopped chan struct{}
conn *upstreamConn
channels map[string]*Channel
history map[string]*networkHistory // indexed by entity
offlineClients map[string]struct{} // indexed by client name
lastError error
}
func newNetwork(user *user, record *Network, channels []Channel) *network {
m := make(map[string]*Channel, len(channels))
for _, ch := range channels {
ch := ch
m[ch.Name] = &ch
}
return &network{
Network: *record,
user: user,
stopped: make(chan struct{}),
channels: m,
history: make(map[string]*networkHistory),
offlineClients: make(map[string]struct{}),
}
}
func (net *network) forEachDownstream(f func(*downstreamConn)) {
net.user.forEachDownstream(func(dc *downstreamConn) {
if dc.network != nil && dc.network != net {
return
}
f(dc)
})
}
func (net *network) isStopped() bool {
select {
case <-net.stopped:
return true
default:
return false
}
}
func userIdent(u *User) string {
// The ident is a string we will send to upstream servers in clear-text.
// For privacy reasons, make sure it doesn't expose any meaningful user
// metadata. We just use the base64-encoded hashed ID, so that people don't
// start relying on the string being an integer or following a pattern.
var b [64]byte
binary.LittleEndian.PutUint64(b[:], uint64(u.ID))
h := sha256.Sum256(b[:])
return hex.EncodeToString(h[:16])
}
func (net *network) run() {
var lastTry time.Time
for {
if net.isStopped() {
return
}
if dur := time.Now().Sub(lastTry); dur < retryConnectDelay {
delay := retryConnectDelay - dur
net.user.srv.Logger.Printf("waiting %v before trying to reconnect to %q", delay.Truncate(time.Second), net.Addr)
time.Sleep(delay)
}
lastTry = time.Now()
uc, err := connectToUpstream(net)
if err != nil {
net.user.srv.Logger.Printf("failed to connect to upstream server %q: %v", net.Addr, err)
net.user.events <- eventUpstreamConnectionError{net, fmt.Errorf("failed to connect: %v", err)}
continue
}
if net.user.srv.Identd != nil {
net.user.srv.Identd.Store(uc.RemoteAddr().String(), uc.LocalAddr().String(), userIdent(&net.user.User))
}
uc.register()
if err := uc.runUntilRegistered(); err != nil {
text := err.Error()
if regErr, ok := err.(registrationError); ok {
text = string(regErr)
}
uc.logger.Printf("failed to register: %v", text)
net.user.events <- eventUpstreamConnectionError{net, fmt.Errorf("failed to register: %v", text)}
uc.Close()
continue
}
// TODO: this is racy with net.stopped. If the network is stopped
// before the user goroutine receives eventUpstreamConnected, the
// connection won't be closed.
net.user.events <- eventUpstreamConnected{uc}
if err := uc.readMessages(net.user.events); err != nil {
uc.logger.Printf("failed to handle messages: %v", err)
net.user.events <- eventUpstreamError{uc, fmt.Errorf("failed to handle messages: %v", err)}
}
uc.Close()
net.user.events <- eventUpstreamDisconnected{uc}
if net.user.srv.Identd != nil {
net.user.srv.Identd.Delete(uc.RemoteAddr().String(), uc.LocalAddr().String())
}
}
}
func (net *network) stop() {
if !net.isStopped() {
close(net.stopped)
}
if net.conn != nil {
net.conn.Close()
}
}
func (net *network) createUpdateChannel(ch *Channel) error {
if current, ok := net.channels[ch.Name]; ok {
ch.ID = current.ID // update channel if it already exists
}
if err := net.user.srv.db.StoreChannel(net.ID, ch); err != nil {
return err
}
prev := net.channels[ch.Name]
net.channels[ch.Name] = ch
if prev != nil && prev.Detached != ch.Detached {
history := net.history[ch.Name]
if ch.Detached {
net.user.srv.Logger.Printf("network %q: detaching channel %q", net.GetName(), ch.Name)
net.forEachDownstream(func(dc *downstreamConn) {
net.offlineClients[dc.clientName] = struct{}{}
dc.SendMessage(&irc.Message{
Prefix: dc.prefix(),
Command: "PART",
Params: []string{dc.marshalEntity(net, ch.Name), "Detach"},
})
})
} else {
net.user.srv.Logger.Printf("network %q: attaching channel %q", net.GetName(), ch.Name)
var uch *upstreamChannel
if net.conn != nil {
uch = net.conn.channels[ch.Name]
}
net.forEachDownstream(func(dc *downstreamConn) {
dc.SendMessage(&irc.Message{
Prefix: dc.prefix(),
Command: "JOIN",
Params: []string{dc.marshalEntity(net, ch.Name)},
})
if uch != nil {
forwardChannel(dc, uch)
}
if history != nil {
dc.sendNetworkHistory(net)
}
})
}
}
return nil
}
func (net *network) deleteChannel(name string) error {
if err := net.user.srv.db.DeleteChannel(net.ID, name); err != nil {
return err
}
delete(net.channels, name)
return nil
}
type user struct {
User
srv *Server
events chan event
done chan struct{}
networks []*network
downstreamConns []*downstreamConn
// LIST commands in progress
pendingLISTs []pendingLIST
}
type pendingLIST struct {
downstreamID uint64
// list of per-upstream LIST commands not yet sent or completed
pendingCommands map[int64]*irc.Message
}
func newUser(srv *Server, record *User) *user {
return &user{
User: *record,
srv: srv,
events: make(chan event, 64),
done: make(chan struct{}),
}
}
func (u *user) forEachNetwork(f func(*network)) {
for _, network := range u.networks {
f(network)
}
}
func (u *user) forEachUpstream(f func(uc *upstreamConn)) {
for _, network := range u.networks {
if network.conn == nil {
continue
}
f(network.conn)
}
}
func (u *user) forEachDownstream(f func(dc *downstreamConn)) {
for _, dc := range u.downstreamConns {
f(dc)
}
}
func (u *user) getNetwork(name string) *network {
for _, network := range u.networks {
if network.Addr == name {
return network
}
if network.Name != "" && network.Name == name {
return network
}
}
return nil
}
func (u *user) getNetworkByID(id int64) *network {
for _, net := range u.networks {
if net.ID == id {
return net
}
}
return nil
}
func (u *user) run() {
defer close(u.done)
networks, err := u.srv.db.ListNetworks(u.Username)
if err != nil {
u.srv.Logger.Printf("failed to list networks for user %q: %v", u.Username, err)
return
}
for _, record := range networks {
record := record
channels, err := u.srv.db.ListChannels(record.ID)
if err != nil {
u.srv.Logger.Printf("failed to list channels for user %q, network %q: %v", u.Username, record.GetName(), err)
continue
}
network := newNetwork(u, &record, channels)
u.networks = append(u.networks, network)
go network.run()
}
for e := range u.events {
switch e := e.(type) {
case eventUpstreamConnected:
uc := e.uc
uc.network.conn = uc
uc.updateAway()
uc.forEachDownstream(func(dc *downstreamConn) {
dc.updateSupportedCaps()
sendServiceNOTICE(dc, fmt.Sprintf("connected to %s", uc.network.GetName()))
dc.updateNick()
})
uc.network.lastError = nil
case eventUpstreamDisconnected:
u.handleUpstreamDisconnected(e.uc)
case eventUpstreamConnectionError:
net := e.net
stopped := false
select {
case <-net.stopped:
stopped = true
default:
}
if !stopped && (net.lastError == nil || net.lastError.Error() != e.err.Error()) {
net.forEachDownstream(func(dc *downstreamConn) {
sendServiceNOTICE(dc, fmt.Sprintf("failed connecting/registering to %s: %v", net.GetName(), e.err))
})
}
net.lastError = e.err
case eventUpstreamError:
uc := e.uc
uc.forEachDownstream(func(dc *downstreamConn) {
sendServiceNOTICE(dc, fmt.Sprintf("disconnected from %s: %v", uc.network.GetName(), e.err))
})
uc.network.lastError = e.err
case eventUpstreamMessage:
msg, uc := e.msg, e.uc
if uc.isClosed() {
uc.logger.Printf("ignoring message on closed connection: %v", msg)
break
}
if err := uc.handleMessage(msg); err != nil {
uc.logger.Printf("failed to handle message %q: %v", msg, err)
}
case eventDownstreamConnected:
dc := e.dc
if err := dc.welcome(); err != nil {
dc.logger.Printf("failed to handle new registered connection: %v", err)
break
}
u.downstreamConns = append(u.downstreamConns, dc)
u.forEachUpstream(func(uc *upstreamConn) {
uc.updateAway()
})
dc.updateSupportedCaps()
case eventDownstreamDisconnected:
dc := e.dc
for i := range u.downstreamConns {
if u.downstreamConns[i] == dc {
u.downstreamConns = append(u.downstreamConns[:i], u.downstreamConns[i+1:]...)
break
}
}
// Save history if we're the last client with this name
skipHistory := make(map[*network]bool)
u.forEachDownstream(func(conn *downstreamConn) {
if dc.clientName == conn.clientName {
skipHistory[conn.network] = true
}
})
dc.forEachNetwork(func(net *network) {
if skipHistory[net] || skipHistory[nil] {
return
}
net.offlineClients[dc.clientName] = struct{}{}
})
u.forEachUpstream(func(uc *upstreamConn) {
uc.updateAway()
})
case eventDownstreamMessage:
msg, dc := e.msg, e.dc
if dc.isClosed() {
dc.logger.Printf("ignoring message on closed connection: %v", msg)
break
}
err := dc.handleMessage(msg)
if ircErr, ok := err.(ircError); ok {
ircErr.Message.Prefix = dc.srv.prefix()
dc.SendMessage(ircErr.Message)
} else if err != nil {
dc.logger.Printf("failed to handle message %q: %v", msg, err)
dc.Close()
}
case eventStop:
u.forEachDownstream(func(dc *downstreamConn) {
dc.Close()
})
for _, n := range u.networks {
n.stop()
}
return
default:
u.srv.Logger.Printf("received unknown event type: %T", e)
}
}
}
func (u *user) handleUpstreamDisconnected(uc *upstreamConn) {
uc.network.conn = nil
for _, ml := range uc.messageLoggers {
if err := ml.Close(); err != nil {
uc.logger.Printf("failed to close message logger: %v", err)
}
}
uc.endPendingLISTs(true)
uc.forEachDownstream(func(dc *downstreamConn) {
dc.updateSupportedCaps()
})
if uc.network.lastError == nil {
uc.forEachDownstream(func(dc *downstreamConn) {
sendServiceNOTICE(dc, fmt.Sprintf("disconnected from %s", uc.network.GetName()))
})
}
}
func (u *user) addNetwork(network *network) {
u.networks = append(u.networks, network)
go network.run()
}
func (u *user) removeNetwork(network *network) {
network.stop()
u.forEachDownstream(func(dc *downstreamConn) {
if dc.network != nil && dc.network == network {
dc.Close()
}
})
for i, net := range u.networks {
if net == network {
u.networks = append(u.networks[:i], u.networks[i+1:]...)
return
}
}
panic("tried to remove a non-existing network")
}
func (u *user) createNetwork(record *Network) (*network, error) {
if record.ID != 0 {
panic("tried creating an already-existing network")
}
network := newNetwork(u, record, nil)
err := u.srv.db.StoreNetwork(u.Username, &network.Network)
if err != nil {
return nil, err
}
u.addNetwork(network)
return network, nil
}
func (u *user) updateNetwork(record *Network) (*network, error) {
if record.ID == 0 {
panic("tried updating a new network")
}
network := u.getNetworkByID(record.ID)
if network == nil {
panic("tried updating a non-existing network")
}
if err := u.srv.db.StoreNetwork(u.Username, record); err != nil {
return nil, err
}
// Most network changes require us to re-connect to the upstream server
channels := make([]Channel, 0, len(network.channels))
for _, ch := range network.channels {
channels = append(channels, *ch)
}
updatedNetwork := newNetwork(u, record, channels)
// If we're currently connected, disconnect and perform the necessary
// bookkeeping
if network.conn != nil {
network.stop()
// Note: this will set network.conn to nil
u.handleUpstreamDisconnected(network.conn)
}
// Patch downstream connections to use our fresh updated network
u.forEachDownstream(func(dc *downstreamConn) {
if dc.network != nil && dc.network == network {
dc.network = updatedNetwork
}
})
// We need to remove the network after patching downstream connections,
// otherwise they'll get closed
u.removeNetwork(network)
// This will re-connect to the upstream server
u.addNetwork(updatedNetwork)
return updatedNetwork, nil
}
func (u *user) deleteNetwork(id int64) error {
network := u.getNetworkByID(id)
if network == nil {
panic("tried deleting a non-existing network")
}
if err := u.srv.db.DeleteNetwork(network.ID); err != nil {
return err
}
u.removeNetwork(network)
return nil
}
func (u *user) updatePassword(hashed string) error {
u.User.Password = hashed
return u.srv.db.StoreUser(&u.User)
}
func (u *user) stop() {
u.events <- eventStop{}
<-u.done
}