Commit graph

80 commits

Author SHA1 Message Date
Simon Ser a2c207d357 Relay detached channel backlog as BouncerServ NOTICE if necessary
Instead of ignoring detached channels wehn replaying backlog,
process them as usual and relay messages as BouncerServ NOTICEs
if necessary. Advance the delivery receipts as if the channel was
attached.

Closes: https://todo.sr.ht/~emersion/soju/98
2021-04-13 19:11:05 +02:00
Simon Ser 424f676254 Store last internal msg ID in DB when detaching
References: https://todo.sr.ht/~emersion/soju/98
2021-04-13 18:15:30 +02:00
Simon Ser 65c58adbd9 Take msg ID in sendTargetBacklog 2021-04-13 17:49:37 +02:00
Simon Ser ef902fdc28 Panic on unknown user event type
This should never happen. Complain loudly if it does.
2021-04-13 13:08:48 +02:00
Simon Ser adb4b300dc Introduce per-user logger
Adds the username to log lines.
2021-04-13 13:04:23 +02:00
Simon Ser 1e4ff49472 Save delivery receipts in DB
This avoids loosing history on restart for clients that don't
support chathistory.

Closes: https://todo.sr.ht/~emersion/soju/80
2021-03-31 18:04:13 +02:00
Simon Ser 5e11e717f1 Rename user.clients to clientNames
This doesn't contain anything other than just the names. Make this
clearer.
2021-03-30 12:44:56 +02:00
Simon Ser 3237bde9f3 Introduce deliveredStore
This hides the double-map complexity behind a dedicated type.
2021-03-29 17:49:50 +02:00
Simon Ser 55274d7213 Move network.clients to user
No need to have this list per-network.
2021-03-29 16:58:56 +02:00
Simon Ser 5a899abaab Simplify network.offlineClients
Replace it with a list of all clients (online or offline).
2021-03-29 16:55:57 +02:00
Simon Ser 6e5a307dc7 Introduce deliveredClientMap
Adds more semantics to map[string]string. Simplifies the complicated
mapStringStringCasemapMap type.
2021-03-26 11:21:14 +01:00
Hubert Hirtz bdd0c7bc06
Implement casemapping
TL;DR: supports for casemapping, now logs are saved in
casemapped/canonical/tolower form
(eg. in the #channel directory instead of #Channel... or something)

== What is casemapping? ==

see <https://modern.ircdocs.horse/#casemapping-parameter>

== Casemapping and multi-upstream ==

Since each upstream does not necessarily use the same casemapping, and
since casemappings cannot coexist [0],

1. soju must also update the database accordingly to upstreams'
   casemapping, otherwise it will end up inconsistent,
2. soju must "normalize" entity names and expose only one casemapping
   that is a subset of all supported casemappings (here, ascii).

[0] On some upstreams, "emersion[m]" and "emersion{m}" refer to the same
user (upstreams that advertise rfc1459 for example), while on others
(upstreams that advertise ascii) they don't.

Once upstream's casemapping is known (default to rfc1459), entity names
in map keys are made into casemapped form, for upstreamConn,
upstreamChannel and network.

downstreamConn advertises "CASEMAPPING=ascii", and always casemap map
keys with ascii.

Some functions require the caller to casemap their argument (to avoid
needless calls to casemapping functions).

== Message forwarding and casemapping ==

downstream message handling (joins and parts basically):
When relaying entity names from downstreams to upstreams, soju uses the
upstream casemapping, in order to not get in the way of the user.  This
does not brings any issue, as long as soju replies with the ascii
casemapping in mind (solves point 1.).

marshalEntity/marshalUserPrefix:
When relaying entity names from upstreams with non-ascii casemappings,
soju *partially* casemap them: it only change the case of characters
which are not ascii letters.  ASCII case is thus kept intact, while
special symbols like []{} are the same every time soju sends them to
downstreams (solves point 2.).

== Casemapping changes ==

Casemapping changes are not fully supported by this patch and will
result in loss of history.  This is a limitation of the protocol and
should be solved by the RENAME spec.
2021-03-24 18:15:52 +01:00
Simon Ser dab91736db Send NOTICE to downstream when upstream is disconnected
Closes: https://todo.sr.ht/~emersion/soju/76
2021-03-16 09:41:07 +01:00
Simon Ser 31cd56875a Use sendTargetBacklog when re-attaching a channel
No need to attempt to send backlog for all targets in the network.
We're only interested in a single channel.
2021-02-10 13:50:10 +01:00
Simon Ser 7e39f6d663 Rename network.history to network.delivered
"History" is over-loaded with e.g. CHATHISTORY support.
2021-02-10 11:31:34 +01:00
Simon Ser c14118f7f9 Rename sendNetworkHistory to sendNetworkBacklog
"History" is a little bit over-loaded with CHATHISTORY support.
2021-02-10 10:23:51 +01:00
Simon Ser 1110f39227
Add in-memory message store
Uses an in-memory ring buffer.

Closes: https://todo.sr.ht/~emersion/soju/96
2021-01-04 17:18:30 +01:00
Simon Ser 021a4c9474
Turn messageStore into an interface
This allows for other implementations that aren't based on a filesystem.
2021-01-04 14:24:00 +01:00
Hubert Hirtz 7bfa4dafef
Advertise all caps, CAP DEL them on registration
... so that the JOIN/history batch takes into account all capabilities.
Without this commit for example, enabling multi-prefix after the batch
makes the client send NAMES requests for all channels, which generate
needless traffic.
2020-12-25 13:35:20 +01:00
delthas a76b22bf29 Add customizable auto-detaching, auto-reattaching, relaying.
This uses the fields added previously to the Channel struct to implement
the actual detaching/reattaching/relaying logic.

The `FilterDefault` values of the messages filters are currently
hardcoded.

The values of the message filters are not currently user-settable.

This introduces a new user event, eventChannelDetach, which stores an
upstreamConn (which might become invalid at the time of processing), and
a channel name, used for auto-detaching. Every time the channel detach
timer is refreshed (by receveing a message, etc.), a new timer is
created on the upstreamChannel, which will dispatch this event after the
duration (and discards the previous timer, if any).
2020-12-14 20:54:02 +01:00
Simon Ser 05aafb5edf
Add message store abstraction
Introduce a messageStore type, which will allow for multiple
implementations (e.g. in the DB or in-memory instead of on-disk).

The message store is per-user so that we don't need to deal with locking
and it's easier to implement per-user limits.
2020-10-25 17:47:38 +01:00
Simon Ser fa16337d97
Switch DB API to user IDs
This commit changes the Network schema to use user IDs instead of
usernames. While at it, a new UNIQUE(user, name) constraint ensures
there is no conflict with custom network names.

Closes: https://todo.sr.ht/~emersion/soju/86
References: https://todo.sr.ht/~emersion/soju/29
2020-10-24 15:14:23 +02:00
Hubert Hirtz 7310f67fc7
Make DB.DeleteChannel take the channel ID
... to allow the caller to correctly do any necessary casemapping.
2020-09-07 11:40:18 +02:00
Simon Ser 92fece5cd4
Nuke in-memory ring buffer
Instead, always read chat history from logs. Unify the implicit chat
history (pushing history to clients) and explicit chat history
(via the CHATHISTORY command).

Instead of keeping track of ring buffer cursors for each client, use
message IDs.

If necessary, the ring buffer could be re-introduced behind a
common MessageStore interface (could be useful when on-disk logs are
disabled).

References: https://todo.sr.ht/~emersion/soju/80
2020-08-20 20:05:01 +02:00
Simon Ser 4dae0da59f
Replace networkHistory.offlineClients with clients
Keep the ring buffer alive even if all clients are connected. Keep the
ID of the latest delivered message even for online clients.

As-is, this is a net downgrade: memory usage increases because ring
buffers aren't free'd anymore. However upcoming commits will replace the
ring buffer with log files. This change makes reading from log files
easier.
2020-08-20 17:38:57 +02:00
Simon Ser 385825d010
Improve registration error messages
- Don't print the raw IRC message, since we already show the original
  error message
- Avoid double-printing "registration failed"
2020-08-19 23:35:12 +02:00
Simon Ser bdb132ad98
Implement rate limiting for upstream messages
Allow up to 10 outgoing messages in a burst, then throttle to 1 message
each 2 seconds.

Closes: https://todo.sr.ht/~emersion/soju/87
2020-08-19 19:42:33 +02:00
Simon Ser 78361f0b1e
Encode idents to hex instead of base64
base64 strings may contain characters rejected by ident clients such
as "+". Use hex encoding and shorten the string a little.
2020-08-19 11:24:25 +02:00
Simon Ser 65302d3c1e
Add an ident server
Closes: https://todo.sr.ht/~emersion/soju/69
2020-08-11 10:59:06 +02:00
Simon Ser 6baa15ba14
Make user.stop block
This allows callers to wait until the user has been stopped.
2020-08-10 15:03:38 +02:00
Simon Ser ef01142a44
Add user.stop 2020-08-10 15:03:38 +02:00
Simon Ser 25d4312e0f
Prevent error handler from falling through in user.run 2020-07-09 14:20:23 +02:00
Simon Ser 998546cdc3
Introduce User.Created
For Network and Channel, the database only needed to define one Store
operation to create/update a record. However since User is missing an ID
we couldn't have a single StoreUser function like other types. We had
CreateUser and UpdatePassword. As new User fields get added (e.g. the
upcoming Admin flag) this isn't sustainable.

We could have CreateUser and UpdateUser, but this wouldn't be consistent
with other types. Instead, introduce User.Created which indicates
whether the record is already stored in the DB. This can be used in a
new StoreUser function to decide whether we need to UPDATE or INSERT
without relying on SQL constraints and INSERT OR UPDATE.

The ListUsers and GetUser functions set User.Created to true.
2020-06-08 11:59:03 +02:00
Simon Ser c709ebfc91
Add network update command
The user.updateNetwork function is a bit involved because we need to
make sure that the upstream connection is closed before re-connecting
(would otherwise cause "Nick already used" errors) and that the
downstream connections' state is kept in sync.

References: https://todo.sr.ht/~emersion/soju/17
2020-06-04 13:04:39 +02:00
Simon Ser cb99e97f5f
Introduce network.isClosed 2020-06-03 17:28:31 +02:00
Simon Ser 9f40925199
Unexport network.Stop
An exported function makes it look like it can be called from any
goroutine.
2020-06-03 16:18:56 +02:00
delthas b3742cc731
Update downstream nicks in single-server mode and after NICK
Previously, the downstream nick was never changed, even when the
downstream sent a NICK message or was in single-server mode with a
different nick.

This adds support for updating the downstream nick in the following
cases:
- when a downstream sends NICK
- additionally, in single-server mode:
  - when a downstream connects and its single network is connected
  - when an upstream connects
  - when an upstream sends NICK
2020-05-27 23:42:38 +02:00
Simon Ser d9186e994d
Add support for detached channels
Channels can now be detached by leaving them with the reason "detach",
and re-attached by joining them again. Upon detaching the channel is
no longer forwarded to downstream connections. Upon re-attaching the
history buffer is sent.
2020-05-01 15:18:14 +02:00
delthas a99d6dd019 Fix joining only one saved channel per network
This fixes a serious bug added in 276ce12e, where in newNetwork all
channels point to the same channel, which causes soju to only join a
single channel when connecting to an upstream network.

This also adds the same kind of reassignment of a for loop variable in
user.run(), even though that function currently works correctly, as a
sanity improvement in case this function is changed in the future.
2020-05-01 10:49:58 +02:00
Simon Ser e7e4311160
Remove network.upstream
This is an artifact from when we used locks. No need for this anymore.
2020-04-30 10:25:16 +02:00
Simon Ser 0c549d68c4
Add support for away-notify
This makes use of cap-notify to dynamically advertise support for
away-notify. away-notify is advertised to downstream connections if all
upstreams support it.
2020-04-29 19:34:44 +02:00
Simon Ser 276ce12e7c
Add network.channels, remove DB.GetChannel
Store the list of configured channels in the network data structure.
This removes the need for a database lookup and will be useful for
detached channels.
2020-04-23 16:36:20 +02:00
Simon Ser db198335aa
Per-entity ring buffers
Instead of having one ring buffer per network, each network has one ring
buffer per entity (channel or nick). This allows history to be more
fair: if there's a lot of activity in a channel, it won't prune activity
in other channels.

We now track history sequence numbers per client and per network in
networkHistory. The overall list of offline clients is still tracked in
network.offlineClients.

When all clients have received history, the ring buffer can be released.

In the future, we should get rid of too-old offline clients to avoid
having to maintain history for them forever. We should also add a
per-user limit on the number of ring buffers.
2020-04-10 19:22:47 +02:00
Thorben Günther 20a58b1fa3
Allow users to change password in client
Added a BouncerServ command for that.
2020-04-10 10:16:25 +02:00
Simon Ser 7ce369958e
Remove Ring.Close
This is unused.
2020-04-07 14:42:13 +02:00
Simon Ser b1494e1065
Remove network.lock
network.conn is now only accessed from the user goroutine.
2020-04-06 19:11:26 +02:00
Simon Ser f0bc919885
Remove downstreamConn.ringConsumers
We no longer need long-lived ring buffer consumers now that
upstreamConn.produce dispatches messages to downstream connections.
2020-04-06 18:31:48 +02:00
Simon Ser d541587701
Remove channel from ring buffer consumers
This is unused.
2020-04-06 18:13:46 +02:00
Simon Ser ad2c142c36
Remove per-network ring buffer goroutines
Just dispatch from the user goroutine. This allows removes a lot of complexity.
2020-04-06 18:05:36 +02:00
Simon Ser 88ef6ee0af
Use Network.GetName in network status NOTICE messages 2020-04-05 15:15:42 +02:00