80 lines
3.5 KiB
Markdown
80 lines
3.5 KiB
Markdown
|
---
|
||
|
title: My Career
|
||
|
date: 2015-10-23
|
||
|
---
|
||
|
|
||
|
This is less of a resumé and more of a look back at some of the projects
|
||
|
I've been involved in, most of which failed -- and *usually* not
|
||
|
because of me.
|
||
|
|
||
|
I believe my first ever attempt to make a name for myself was as part of
|
||
|
the long-defunct "NK Team".
|
||
|
|
||
|
> [I was involved pretty early on](https://twitter.com/TheNkTeam/status/201040884190543872)
|
||
|
|
||
|
|
||
|
I joined on because of my "skills" (aka I knew how to do
|
||
|
HTML -- barely) to develop the website. I also became their PR person,
|
||
|
handling the Twitter account. It went okay, honestly. We were building a
|
||
|
prison Minecraft server and actually had a fairly nice sized community
|
||
|
built up. It fell apart when I left after realizing where things were
|
||
|
headed, and that Andrew, the leader, was a complete and utter *dick*.
|
||
|
|
||
|
> [Last ever tweet from the account](https://twitter.com/TheNkTeam/status/217286027591688194)
|
||
|
|
||
|
I believe my second team I joined was Team Herobrine, a modding team my
|
||
|
cousin was already a part of.
|
||
|
|
||
|
> [Tweet](https://twitter.com/TeamHerobrine/status/249592769541193728)
|
||
|
|
||
|
It was attempting to bring an Aether-level mod that featured
|
||
|
"Herobrine's Realm". And looking back, it was doomed from the start. The
|
||
|
lead was a kid probably around 11 (I honestly don't remember) who, while
|
||
|
he did create an actual working mod that I tested myself, I am convinced
|
||
|
he just took some sample code and threw it together. It really went
|
||
|
nowhere, and eventually fell apart when the lead developer stopped
|
||
|
showing up on Skype. Honestly, it was a cool project that did have
|
||
|
potential.
|
||
|
|
||
|
I don't quite remember what order some of these projects/groups come in,
|
||
|
but this was around the time Team Herobrine was dying off. My friends
|
||
|
and I from high school decided we wanted to make our own Minecraft
|
||
|
server, named Tactical Kingdom.
|
||
|
|
||
|
> [](https://twitter.com/TKingdoms/status/298607656774561792)
|
||
|
|
||
|
It actually got pretty far in -- we were pretty much ready to launch,
|
||
|
but then our host disappeared in a puff of smoke, taking with it our
|
||
|
hard work and money. I still haven't learned to do frequent backups of
|
||
|
anything though. (You can go check out the crappy website courtesy of
|
||
|
the WayBack Machine [here](https://web.archive.org/web/20130512015002/http://tacticalkingdoms.clanteam.com/)
|
||
|
|
||
|
I pause here to reflect and try to recall what else I did. I honestly
|
||
|
can't remember. I did some solo projects, mostly bad maps nobody should
|
||
|
play.
|
||
|
|
||
|
Later on, more recently, I applied to be a map builder for the infamous
|
||
|
SwampMC server, where I met some wonderful people, on of which I now
|
||
|
hold very close to my heart.
|
||
|
|
||
|
(Sadly, I can't find the first Tweet from when I joined.)
|
||
|
|
||
|
It was a cool community with some awesome people. But sometimes awesome
|
||
|
people don't work well together, especially when people overlap in
|
||
|
power. Power struggles caused the server, and the spinoff HydroMC (or
|
||
|
HydroGamesMC depending who you ask) to disappear, the group of friends
|
||
|
once dedicated to it now completely disintegrated. There is a bright
|
||
|
side to it though. While working on it, I became the developer, and
|
||
|
developed my coding ability, which has landed me as CTO of Creator
|
||
|
Studios.
|
||
|
|
||
|
> [Tweet](https://twitter.com/CreatorStudios_/status/656958850176786432)
|
||
|
|
||
|
Which is utterly fantastic. I do enjoy developing things on my own, but
|
||
|
I do like having guidelines and rules to follow from time to time too.
|
||
|
|
||
|
There's probably other projects I was involved with that I have
|
||
|
forgotten. If any come to mind, I'll probably do a follow up post about
|
||
|
them. And to any wondering about Total Block SMP, that's something I
|
||
|
will be discussing later.
|